PM3.02 - Zero Suit Samus - Subaction - AttackS3Hi

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Stats

IASA: 29
Hitboxes active: 6-8
Hitbox set 0 hits: 6
Subaction Index: 0x4f

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 18 100 35 Normal Kick 6 5
0 1 9 18 100 35 Normal Kick 6 5
0 2 9 18 100 35 Normal Kick 6 5
0 3 9 18 100 35 Normal Kick 6 5

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 64, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 35, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 18, size: 3.75, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 35, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 18, size: 3.4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 35, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 18, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 35, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 18, size: 2.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(3.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(28.0)
  9. AllowInterrupts

GFX

    SFX

    1. Goto(AttackS3S SFX 0xd550)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(5.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(32.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }